Patch Notes

Most recent patch note displayed

3.4.0

Heroes
  • Added smart-cast system. (Hold an ability's input and on release it will cast. Currently only available on Twin Blast's (Q) ability)
Twin Blast
  • Made big changes to his Ultimate, added his passive, and made some small tweaks to his other abilities.
Steel
  • Added Steel's passive info in the main menu screen.
Sevarog
  • Added his passive.
  • Fixed his stacking ability not showing for other players.
Boris
  • Fixed his canisters not filling from jungle minions.
Items
  • Fixed Nirvana Jewel (Stasis) from not stopping tick damage & being useable while displaced.
Aspect
  • Fixed Bishop breaking attack speed.
UI
  • Added original ability icons for all the abilities in the game currently.
  • Added Hero passive icon in the far left bottom corner above hero portrait (Will only show for heroes with passives).
  • Improved the overall look of the ability display located at the bottom of the HUD.
  • Added mana cost to the ability icons.
  • Fixed and improved ability description menu.
  • Improved the death/kill showcase (Fades In & out faster & made smaller).
Map
  • Fixed blue buff camp hole.
Other
  • Finished the replay system functionality. Games will be saved but still have to work on UI & crashing issues.

3.3.0

Heroes
  • Fixed certain slows stacking when they shouldn't be.
Steel
  • Fixed shield slow stacking.
  • Fixed shadow plane and nirvana jewel material not working.
  • Base Physical Armor 34 => 28
Boris
  • Base Health 550 => 535
  • Base Movement Speed 575 => 570
  • Base Damage 68 => 62
Sevarog
  • Base Health 510 => 535
  • Base Attacks per second 1.35 => 1.4
Khaimera
  • Base Movement speed 610 => 585
Muriel
  • Base Mana 300 => 340
Belica
  • Fixed Seismic Assault (Q) not following path forward at times.
  • Fixed Void Drone (E) draining double mana.
Gideon
  • Fixed Void Tether (RMB) VFX not being attached properly and not disappearing once damage was over.
  • Fixed Torn Space (E) blocking aiming abilities.
Stasis
  • Fixed stasis state to remove damage being ticked.
  • Added new VFX
Main Menu
  • Fixed issues with main menu bugging out inexplicably.
Lane Minions
  • Changed/Improved optimization on the movement component.
  • Added lane minion projectile pooling. (Performance enhancement)
Aspect
  • Fixed issues with Titan Shield.
  • Fixed issues with Hunter for melee heroes.
Items
  • Fixed Vor Steel shield not updating correctly.
UI
  • Fixed scoreboard updating even when not visible.

3.2.0

Boris
  • Made Boris invincible during Rocket Slam (R).
  • Removed 'sniff' animation.
  • Boris' energy starts spawning only after leveling Bear Necessities (E).
  • Fixed canisters stacking over 100 energy.
  • Added a charge indicator for his energy.
  • Removed the unstable animations that would reportedly cause issues.
Items
  • Fixed Scrying Stone giving more gold than intended.
AI
  • Fixed minion damage upgrades stacking, making minions deal more damage sooner than expected.
  • Optimizations on minion behavior programming.
Aspects
  • Fixed Templar being triggered by Lt. Belica’s Void Drone
  • A new stack of a Templar shield will no longer refresh its duration. Each stack will have it’s own unique timer.
  • Fixed Hunter not giving attack speed.
Map
  • Temporarily removed some trees from the map.
Server
  • Improvement on server to reduce upkeep costs of AWS servers by ~5x.
Other
  • Upgraded Unreal Engine to 4.24.
  • Fixed the in-game timer being out of sync / inconsistent.

3.1.0

Boris
  • Added Boris, the first hero with our future hero kits (every hero will have a unique passive & 4 other abilities). Boris’ passive should level up automatically at hero level 1, 5, 9, 13 for now.
Steel
  • Fixed Steel becoming unplayable if stunned / displaced while using Shield Bash (RMB).
Items
  • Fixed Plague Doctor drawing minion aggro.
  • Starting to add first pass at VFX for items. Currently only has Goblin Glue.
AI
  • Added first pass of minion movement optimization, should help with lag. A lot more optimizations to come (optimization will be the focus this week).
Sounds
  • Added multi-kill voice lines (Double Kill, Triple Kill ect).

3.0.0

Steel
  • Added Steel
Heroes
  • Added some animation smoothing
  • Fixed the small window where basic attacks could be used while being knocked up/back
UI
  • Added some of the new hud elements
Towers
  • Fixed gold distribution to split local gold amongst players equally
Minions
  • Fixed minions dealing true damage
Map
  • First iteration of new fog walls

2.1.3_SHIP

Towers
  • Added 50% damage reduction for the first 6 minutes of game time
  • Added team-wide 50 gold reward for tower destruction
  • Added local 300 gold reward for tower destruction
Heroes
  • Changed the basic attack projectile for Lt. Belica, Murdock, and Twinblast to fire faster
  • Slightly increased travel speed of all basic attack projectiles
  • First pass at fixing recall bug

2.1.2_SHIP

General
  • Fixed crashing on load into game

2.1.1_SHIP

Sevarog
  • Removed jump animations temporarily
Aspects
  • Fixed rook stacking off of basic attacks
Items
  • Enabled all consumables
Main Menu / Database
  • Fixed main menu bug causing the player to need to restart after every match

2.1.0_SHIP

Heroes
  • Fixed armor and armor penetration math (it is no longer possible to deal negative damage)
  • Smoothed walking and movement animations across the board
  • Optimized movement animation code to improve overall performance
Khaimera
  • Sped up some animations to make him feel "smoother"
Towers
  • Tower shots now have 30% armor penetration
Items
  • Favor ranking stacks are now unique
Database
  • Fixed match stat tracking (MMR/Match history)

2.0.2_SHIP

Heroes
  • Projectiles now collide with the world
Murdock
  • Ult outline will now turn red when hovering an enemy
Greystone
  • Fixed the deflect bug
Khaimera
  • Passive stacks now expire after 1.5s instead of 4s
Countess
  • Fixed shadow slip getting you stuck in/under the map
Sevarog
  • Fixed not being able to root people close to walls
Lane Minions
  • Fixed siege minion health bug
Towers
  • Fixed tower laser not showing up even though the unit was targeted
UI
  • Fixed ability descriptions not updating
  • Fixed scoreboard not updating
Store
  • Fixed 'undo' swapping item slots
Servers
  • Removed Asia and NA-W servers

2.0.1_SHIP

Matchmaking
  • Fixed/improved matchmaking
  • Fixed players timing out of games
  • Fixed getting stuck on loading screen on players disconnect (should only be around 30s now)
  • Fixed parties
Items
  • Removed Death Affliction and Heart Piercer
  • Fixed Scrying Stone
  • Fixed Jar of Hearts going above 60 charges
  • Fixed Voracious Steel not working
  • Fixed not being able to upgrade green aspect
Store
  • Made ESC button close the store
Twinblast
  • Ult now does damage
Lobby
  • Fixed issue with players loading in as "none"
  • Fixed unbalanced team assignment (6v4s)
Other
  • Locked Left CTRL from being rebound

2.0.0_SHIP

Item Store
  • New Store UI
  • Major item system backend code restructure, allowing for faster balance iterations and easier pipeline for creating new items
  • Fixed green aspect
Main Menu / Matchmaking
  • Fixed/improved matchmaking code and party system code to be much more stable
Servers
  • Added OCE, NA-W, and Asia servers
Items
  • Shade's Steps (black boots) now give out of combat movespeed
  • Inertia Wraps (green boots) now give Endurance (CC duration reduction)
Balance
  • General balance changes for Aspects, Items, and Heroes

1.9.10_SHIP

Jungle Buff
  • Fixed buffs staying on hero after death
Match Making
  • Fixed party members being stuck in a loop going from main menu to game once game is done (still happens if you desync in lobby, will be fixed next week)
Balance
  • Siege minions deal less damage
  • Slightly reduced health for melee and siege minions

1.9.9_SHIP

Jungle Buff
  • Fixed blue buff mana regen
Items
  • Fixed being able to buy multiple boots
Match Making
  • Removed accept button (goes straight to game once you or your party leader presses play)
  • Improved match making flow
  • Fixed party system, actived 5 player parties
DataBase
  • Move database communications away from the game thread in case our DB servers stall
  • Improved database communication code to make less useless calls
UI
  • Added more interactive loading screen (still a work in progress)