Most recent patch note displayed
Added smart-cast system. (Hold an ability's input and on release it will cast.
Currently only available on Twin Blast's (Q) ability
Made big changes to his Ultimate, added his passive, and made some small tweaks to his other abilities.
Added Steel's passive info in the main menu screen.
Added his passive.
Fixed his stacking ability not showing for other players.
Fixed his canisters not filling from jungle minions.
from not stopping tick damage & being useable while displaced.
breaking attack speed.
Added original ability icons for all the abilities in the game currently.
Added Hero passive icon in the far left bottom corner above hero portrait (Will only show for heroes with passives).
Improved the overall look of the ability display located at the bottom of the HUD.
Added mana cost to the ability icons.
Fixed and improved ability description menu.
Improved the death/kill showcase (Fades In & out faster & made smaller).
Fixed blue buff camp hole.
Finished the replay system functionality. Games will be saved but still have to work on UI & crashing issues.
Fixed certain slows stacking when they shouldn't be.
Fixed shield slow stacking.
Fixed shadow plane and nirvana jewel material not working.
34 => 28
550 => 535
575 => 570
68 => 62
510 => 535
Attacks per second
1.35 => 1.4
610 => 585
300 => 340
(Q) not following path forward at times.
(E) draining double mana.
(RMB) VFX not being attached properly and not disappearing once damage was over.
(E) blocking aiming abilities.
Fixed stasis state to remove damage being ticked.
Added new VFX
Fixed issues with main menu bugging out inexplicably.
Changed/Improved optimization on the movement component.
Added lane minion projectile pooling.
Fixed issues with
Fixed issues with
for melee heroes.
shield not updating correctly.
Fixed scoreboard updating even when not visible.
Made Boris invincible during
Removed 'sniff' animation.
Boris' energy starts spawning only after leveling
Fixed canisters stacking over 100 energy.
Added a charge indicator for his energy.
Removed the unstable animations that would reportedly cause issues.
giving more gold than intended.
Fixed minion damage upgrades stacking, making minions deal more damage sooner than expected.
Optimizations on minion behavior programming.
being triggered by Lt. Belica’s
A new stack of a
shield will no longer refresh its duration. Each stack will have it’s own unique timer.
not giving attack speed.
Temporarily removed some trees from the map.
Improvement on server to reduce upkeep costs of AWS servers by ~5x.
Upgraded Unreal Engine to 4.24.
Fixed the in-game timer being out of sync / inconsistent.
Added Boris, the first hero with our future hero kits (every hero will have a unique passive & 4 other abilities). Boris’ passive should level up automatically at hero level 1, 5, 9, 13 for now.
Fixed Steel becoming unplayable if stunned / displaced while using
drawing minion aggro.
Starting to add first pass at VFX for items. Currently only has
Added first pass of minion movement optimization, should help with lag. A lot more optimizations to come (optimization will be the focus this week).
Added multi-kill voice lines (Double Kill, Triple Kill ect).
Added some animation smoothing
Fixed the small window where basic attacks could be used while being knocked up/back
Added some of the new hud elements
Fixed gold distribution to split local gold amongst players equally
Fixed minions dealing true damage
First iteration of new fog walls
Added 50% damage reduction for the first 6 minutes of game time
Added team-wide 50 gold reward for tower destruction
Added local 300 gold reward for tower destruction
Changed the basic attack projectile for Lt. Belica, Murdock, and Twinblast to fire faster
Slightly increased travel speed of all basic attack projectiles
First pass at fixing recall bug
Fixed crashing on load into game
Removed jump animations temporarily
Fixed rook stacking off of basic attacks
Enabled all consumables
Main Menu / Database
Fixed main menu bug causing the player to need to restart after every match
Fixed armor and armor penetration math (it is no longer possible to deal negative damage)
Smoothed walking and movement animations across the board
Optimized movement animation code to improve overall performance
Sped up some animations to make him feel "smoother"
Tower shots now have 30% armor penetration
Favor ranking stacks are now unique
Fixed match stat tracking (MMR/Match history)
Projectiles now collide with the world
Ult outline will now turn red when hovering an enemy
Fixed the deflect bug
Passive stacks now expire after 1.5s instead of 4s
Fixed shadow slip getting you stuck in/under the map
Fixed not being able to root people close to walls
Fixed siege minion health bug
Fixed tower laser not showing up even though the unit was targeted
Fixed ability descriptions not updating
Fixed scoreboard not updating
Fixed 'undo' swapping item slots
Removed Asia and NA-W servers
Fixed players timing out of games
Fixed getting stuck on loading screen on players disconnect (should only be around 30s now)
Removed Death Affliction and Heart Piercer
Fixed Scrying Stone
Fixed Jar of Hearts going above 60 charges
Fixed Voracious Steel not working
Fixed not being able to upgrade green aspect
Made ESC button close the store
Ult now does damage
Fixed issue with players loading in as "none"
Fixed unbalanced team assignment (6v4s)
Locked Left CTRL from being rebound
New Store UI
Major item system backend code restructure, allowing for faster balance iterations and easier pipeline for creating new items
Fixed green aspect
Main Menu / Matchmaking
Fixed/improved matchmaking code and party system code to be much more stable
Added OCE, NA-W, and Asia servers
Shade's Steps (black boots) now give out of combat movespeed
Inertia Wraps (green boots) now give Endurance (CC duration reduction)
General balance changes for Aspects, Items, and Heroes
Fixed buffs staying on hero after death
Fixed party members being stuck in a loop going from main menu to game once game is done (still happens if you desync in lobby, will be fixed next week)
Siege minions deal less damage
Slightly reduced health for melee and siege minions
Fixed blue buff mana regen
Fixed being able to buy multiple boots
Removed accept button (goes straight to game once you or your party leader presses play)
Improved match making flow
Fixed party system, actived 5 player parties
Move database communications away from the game thread in case our DB servers stall
Improved database communication code to make less useless calls
Added more interactive loading screen (still a work in progress)
Strange Matter Studios