Aspects are passive effects that you can choose to empower your hero at the start of a match. Up to two of the 15 Aspects can be selected from the five different coloured Factions. Choosing your Aspects carefully will be crucial to your success in a match.
Players can also earn Favor points throughout a match by accomplishing various Feats. These points of Favor can be allocated to the Factions that belong to the players chosen Aspects, granting them various bonus stats.
The Feats for gaining Favor are as follows:
Gain 1 Energy Power for every 6 minion kills.
Gain 9.00% Ability Vamp (3.00% on AOE abilities).
Restore 20% Maximum Mana over 3 seconds on level up. Restore 5% Maximum Mana over 3 seconds on hero kill/assist.
Hero kills increase Movespeed by 35.00% for 3 seconds.
Permanently gain [0.30% missing mana] Mana Regeneration per second.
Damaging a hero with an ability reduces the cooldown of your ultimate by 1 second.
Damaging enemy heroes grants 1.20-3.00 Physical or 2.00-5.00 Energy Power (Adaptive) for 6s. Stacks up to 10 times. Gain <Formula>+,103.00-100% Move Speed at max stacks.
Hitting 3 consecutive basic attacks on the same enemy hero (3s cooldown) provides a burst of 20 Attack Speed for 4s. 10s cooldown.
The next basic attack against an enemy hero Shreds 4.00-8.00% (based on level) Physical Armour for 5s. 20s cooldown.
Minion last hits Heal for 12 (6.00 for ranged heroes) health.
Permanently gain 4 Attack Speed. Gain 2 more Attack Speed for every 20 CS and 2 Attack Speed for every hero kill. Max of 20 total Attack Speed.
Gain 1.5-2.5% (based on level) of total Basic Attack Damage as Physical Power for every 10.00% of your missing Health.
Potions last 30.00% longer.
Your Heals and Shields increases the Attack speed of your targets by 15 for 3 seconds.
Increase Vision radius of wards by 25.00%.
Gain 20% item active Cooldown Reduction.
Allies within 1800 units gain 8.00% of your Physical and Energy armour.
25.00% of mana spent becomes a Shield for 3 seconds.
Gain 10.00% Endurance and Slow Resistance. Gain up to 20.00% more Endurance at 30.00% max health.
Minion kills grant adaptive power ({0| /0.125) and 1 Health. Stacks 200 times. Large & Epic monsters grant 3, lesser grant 2. At max stacks, gain 7.00% out of combat Move Speed.
Taking 10.00% of your max health in damage within 2s increases Physical and Energy armour by 30.00% for 3 seconds. Can only occur once every 30s.
Gain 6 Physical and Energy armor for 4s when hit by Crowd Control. Stacks up to 10 times. Duration refreshes on additional instances of Crowd Control.
After taking damage from an enemy hero, gain Health Regeneration equal to 0.6 (+0.50% of your missing health) for 10 seconds. Subsequent attacks refresh the duration.
Receive 2.00% of bonus health as Adaptive Power.
Gain 12.00% bonus Movement Speed going through fog walls, decaying over 4 seconds.
While in enemy territory, gain (5.00-30.00) Physical Power based on level.
Destroying enemy ward reduces your active trinket cooldown by 50.00% and grants True Vision around the killer in a 1800 unit radius for 10 seconds.
Deal 8.00% additional damage to enemy heroes while you have no allied heroes within 1500 units.
Damaging an enemy hero 3 times within 2s deals 20.00-160.00 (based on level) (+40.00% Physical Power and 25.00% Energy Power scaling)Physical or Energy damage (adaptive). 30s cooldown.
Your next basic attack deals bonus Physical Damage equal to 3.00-6.00% (50.00% less for ranged heroes) of the targets maximum health. 24s cooldown.
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