Morigesh is the first combat mage coming to Fault and as such is designed to get closer to her targets than typical mages, deal good sustained damage while also having a method of prolonging her survival. While Morigesh lacks the range of other mages with both of her main abilities being close to ranged basic attack range, she does gain utility, damage and sustain with her E ability and consistent and reliable damage with her RMB, Q and Ultimate. Morigesh is not the most mechanically demanding hero, but does require smart positioning, trading and decision making in order to shine. The longer Morigesh is able to stay within range of a target and stack Poison on her target from her passive, the more damage and potential survivability she gets. Morigesh is vulnerable when she can be kept at range or when she is controlled and burst down.
A review of lock-on abilities was performed with the addition of Morigesh and tweaks were made across the board. Since we want to emphasize good mechanical skill through requiring players to properly aim their abilities while also respecting the chess-like, tactical decision making of MOBAs, longer range lock-on abilities now require players to essentially click directly on their targets for the lock-on to work. These lock-ons now require roughly 75-80% more accurate aiming.
Dekker’s ultimate was proving to be too oppressive in game and was not leading to desired gameplay for players caught within its area. To address this, her ultimate has been changed to allow projectiles to pass through and focus more on what it’s intended for, which is blocking hero movement. It should now perform more in-line with what’s healthy from a gameplay perspective and also from a character design perspective.
Gadget has been in a really good spot since release. Her artillery nature is coming through her gameplay, although her Disruptor Drone is proving to be too much of a nuisance. Since we want to keep her insistent barrage of spells as a core feature of Gadget, increasing the mana cost on her RMB will help make the use of the ability more thoughtful.
At Strange Matter Studios, we are invested in rebuilding and improving upon the 3D action MOBA genre.