Overdrive: Taking damage that would put you into critical condition creates a 150 base + 22 Per Hero Level shield, absorbing the damage and decaying over 3 seconds.
Gain 15% Lifesteal for 6 seconds after Overdrive is triggered.
Cooldown = 120 sec.
35 Attack Speed.
25% Crit Chance.
30 Movement Speed.
2600 Gold Cost.
NEW: Stoic Greaves
Unique passive - Reduce basic attack damage received by 10%.
100 Movement Speed.
20 Physical Armor.
1100 Gold Cost.
SFX
Added Shrine Buff Received SFX.
GRIM LMB Fire & On-Hit Update.
VFX
Gideon
Overall VFX improved
VFX added on his arms and eyes now glow when his passive ability is ready to use.
Khaimera
Overall VFX improved
VFX that indicates when he gains passive stacks.
Murdock
Now has a different VFX that indicates when his passive is active.
BUG FIXES
Aspects
Queen
Fixed an issue causing Queen not giving Energy Power.
Heroes
Boris
Blood Tracker (Q)
Fixed an issue causing Blood Tracker to give a much lower attack speed bonus than it should.
Countess
Dark Drain (Passive)
Fixed an issue causing passive to not give any regeneration.
Grim.exe
Fixed an issue causing Grim.exe’ Basic Attacks to not play the correct On-Hit SFX
Sparrow
Mark of Precisions (E)
Fixed an issue causing Mark of Precisions attack speed buff not scaling with levels
Steel
Charge (Q)
Fixed an issue causing Steel to be able to charge while in stasis.
Items
Eldrich Flame
Fixed the description of Eldrich Flame to now say it applies on all ability hits
Map
Ward Spots
Various Locations
Fixed a bug where players could hide wards inside the curved wall near blue buff
Fixed a bug where players could put floating wards at red buff entrance from neutral jungle
Fixed a bug where players would slide and/or get stuck at red buff floor
Fixed a bug where players would be able to place indestructible wards near the entrance to red jungle from duo lane dawn side
Fixed a bug where players get stuck inside the rock pile near the staircase towards mid lane from red jungle
Prime walls were changed to slimmer ones to not look like walkable ledges
Prime walls are now easier to jump over for heroes with movement abilities
Players cannot place wards on top of these walls anymore
Lesser Helix and Orb Helix
Fixed an issue causing the helix’ to permanently shoot a hero even when they are nowhere near it.
BALANCE
Aspects
Warlock
Bonus damage reduced from 20% to 16%.
Opportunist
Cooldown reduction on trinket increased from 15% to 30%.
Bonus damage on isolated targets increased from 5% to 8%.
Favor
White Favor
Cooldown reduction granted per favor increased from 1 to 1.5.
Heroes
Gideon
Void Breach (RMB)
Now deals 40% less damage to lane minions.
Projectile size reduced by 50%.
Explosion radius reduced from 200 to 150 units.
Cosmic Progression (Passive)
Slow on ability hit reduced from 24/28/32/36/40% to 18/21/24/27/30%.
Greystone
Fiery Swords (Q)
Base damage reduced from 120/180/240/300/360 over 5 seconds to 120/160/200/240/280 over 5 seconds.
Physical Power scaling increased from 120% to 200% over 5 seconds.
Grim.EXE
BLAST.EXE (Q)
Ion Blast energy cost reduced from 150/140/130/120/110 to 110/105/100/95/90.
Items
Cooldown Reduction Increase
The following items have had their CDR increased from 10 to 15:
Boots of Haste
Telepaths Trinket
Travelers Augment
Purity of the Ancients
Robe of Miracles
Bracelet of Opulence
Healing increased from 10 plus 2 per hero level (10-46) to 50 plus 2.5 per hero level (50-95).
Camouflage Module
Camouflage Module is now a component of Stealth Tech and no longer a legendary item.
Gold cost reduced from 2800 to 1300.
Now builds out of an Academy Pistol and a Green Thumb.
Physical power reduced from 55 to 20
Health reduced from 200 to 175.
Devourer's Blade
Active has been removed.
Maximum shield has been increased from 15 x hero level to 20 x hero level.
Eldritch Flame
Subsequent applications of the passive effect will now refresh the effects duration instead of stacking.
Enlightened Saber
Sharpened Shiv component replaced with Shadow Strike.
Physical power increased from 55 to 65.
Cooldown reduction increased from 10 to 15.
Essence of Time
Slow and Wither increased from 20% to 35%.
Exo Suit
Gold Cost increased from 1100 to 1150.
Health decreased from 250 to 200.
Energy Armour increased from 25 to 35.
Growth Implant
Gold cost was reduced from 1500 to 1200.
Jar of Hearts
Physical Power increased from 30 to 45.
Lifesteal has been removed.
Is now built from a Sharpened Shiv, Tempered Vial 400, and Serrated Blade.
Safeguard Amulet
Now grants 10 cooldown reduction.
Now builds from a Mana Matrix and a Power Cell
Sharpened Shiv
No longer grants flat physical penetration.
Now grants 35 energy armour.
Gold cost increased from 850 to 1300.
Shiny Bangle
Valor cooldown reduced from 45 to 40 seconds.
Heal increased from 5 plus 1.5 per hero level (5-32) to 25 plus 1.5 per hero level (25-52).
Stealth Tech
Updated item art
Now a legendary item and builds from Camouflage Module and Shadow Strike.
Gold cost increased from 1100 to 2800.
Physical power increased from 15 to 45.
Now also grants 10 Physical Pen, 175 Health and 35 movement speed.
Radiant Poise
Radius increased from 500 to 650.
Undying Mantle
Gold cost reduced from 3000 to 2900.
Energy Armour increased from 55 to 60.
Now grants 10 cooldown reduction.
Map
Jungle
Jungle Buffs
Initial spawn time increased from 1:20 to 1:25.
Shrines
Physical and energy armour reduced from 20 to 0.
Health and mana gained from damaging Shrines can now also occur from damaging abilities. This can only occur once per ability.
Minions
Super Minions
Physical armour was reduced from 100 to 80.
Base damage reduced from 250 to 225.
Lane Minions
Melee, Ranged and Siege minion base damage and damage increase per 90 seconds lowered by 15% and health increase per 90 seconds increased by 20%. (About 380 additional health for a Siege minion at the 30 minute mark)
Lane minions now deal 15% increased damage against Heroes
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