0.13.7

Lots of new items & balance, recommended build updated and more!
Back to Patch Notes

GAME MECHANICS

General

Starting Gold

  • Starting gold has been reduced from 650 to 550.
The early game is a crucial, high-stakes phase of a MOBA that requires very key decision making and technical execution to successfully battle it out with your lane opponent. Since Fault has released, we've offered enough gold at the start of a match to allow for laners to buy 1-2 refillable health and mana potions, each with 2 charges that refresh when entering base, and this has allowed for high levels of relatively cheap sustainability during the lane phase. This has multiple implications, from allowing poor decision making and execution to have fewer repercussions (if one takes a poor trade, healing/mana regeneration is always available) to removing the strategy from choosing if more sustain through consumable or refillable potions are necessary in a given situation (especially on heroes with little to no regeneration in their kits). Due to this, we are making changes that should now make this high-stakes lane phase more high-stakes and require smarter decision making and higher levels of execution to attain the same levels of lane sustain and pressure as before, while also achieving a higher level of identity expression in the kits of our heroes. Reducing the starting gold, adding in a new smaller health potion and tweaking the starting items should allow for efficient use of the starting gold and provide an effective first purchase in this new early game of Fault.

Recommended Builds

  • Every Hero should now have a different recommended item build based on their role.

Items

NEW: Acidic Iron

New Tier 2 Component
  • Builds into Blighted Chestplate
  • On incoming basic attacks, apply Trauma to your attacker for 4 seconds. (40% reduced healing from all sources)
  • 35 Physical Armor
  • 950 Gold Cost

NEW: Blighted Chestplate

  • Unique Passive - On incoming basic attacks, apply Trauma to your attacker for 4 seconds. (50% reduced healing from all sources)
  • Unique Passive - Reduce incoming basic attack damage by 5 (+6% Physical Armour).
  • 250 Health
  • 80 Physical Armor
  • 2800 Gold Cost
  • Builds out of an Acidic Iron, Green Thumb and Restricting Plate

NEW Tier 2: Caustic Reliquary

New Tier 2 Component
  • Now builds into Jar of Hearts
  • Unique Passive - On hit with basic attacks, apply Trauma to your target for 4 seconds. (40% reduced healing from all sources)
  • 20 Physical Power
  • 950 Gold Cost

Tree Update: Jar of Hearts

  • Now builds out of a Caustic Reliquary, Tempered Vial and Sharpened Shiv.

NEW Tier 2: Corrupted Shard

New Tier 2 Component
  • Now builds into Cursed Remnant
  • On abilities landed, apply Trauma to your target for 4 seconds. (40% reduced healing from all sources)
  • 30 Energy Power
  • 950 Gold Cost
  • Now builds out of an inspiration.

Tree Update: Cursed Remnant

  • Now builds out of a Corrupted Shard and Conjurers Tomb.

NEW: Small Health Potion

  • Consumable: Regenerate 10 Health every second for 15 seconds for a total of 150 Health.
  • 1 Charge: Using this item removes it from your inventory.
  • 50 Gold Cost

NEW: Titan Slayer

  • Unique Passive - Deal up to an additional 20% damage to targets with more maximum health than you (2.5% damage per 150 health, maxing out at 1200 health).
  • 50 Physical Power
  • 25 Attack Speed
  • 2800 Gold
  • Builds out of an Academy Pistol, Orion Carbine and Luminous Liquid

SFX

  • New Red & Blue buff sound effects.
  • Hunter Attack Speed buff procs sound effects.
  • Dekker on-hit sound fixed.
  • Player takes damage hit indicator sound effect added.
  • Lesser Helix Buff damage structure sound effect added.
  • Added SFX slider for Announcer Voice


BUG FIXES

Aspects

Rogue

  • Fixed an issue causing Rogue to activate on every basic attack after reconnecting

Items

Photosynthetic Symbiote

  • Fixed an issue causing Photosynthetic Symbiote to be active while taking damage from towers

Map

Jungle

Prime Helix Pit
  • Fixed an issue where player would get stuck on a wall inside the prime pit when knocked back
  • Fixed an issue where players would fall through terrain inside the prime pit
  • Fixed invisible bumps on the outer side Prime Pit walls
Blue Jungle
  • Fixed an issue that allowed indestructible wards could be placed on top of the camp wall closest to the left lane


BALANCE

Boris

Bear Necessities (E)
  • Unstoppable duration reduced from 2/2.4/2.8/3.2/3.6 to 1.4/1.6/1.8/2/2.2 seconds.

Sparrow

Mark of Precision (E)
  • Attack speed duration reduced from 3/3.5/4/4.5/5 to 3.5 at all levels

Items

Affliction

  • Gold cost increased from 350 to 400.

Infernal Gunblade

  • Passive changed to now grant 10 Attack Speed per stack up to 5 times, lasting for 5 seconds.
  • Physical Power reduced from 65 to 45.
  • Added 25 Attack Speed.
  • Physical Penetration removed.

Omni-Potion

  • Gold cost increased from 150 to 500. 
  • Health and mana regeneration increased from 5 to 15 per second and duration increased from 10 to 12 seconds.

Storm Affliction

  • Gold cost increased from 700 to 750.

Map

Jungle Buff

Shrine
  • Now grants 5% lifesteal and 8 attack speed instead of bonus gold on last hit.

— Strange Matter Team
July 6, 2021

Try Fault today.

Multi-player. 3D Moba & Community Driven.

Strange Matter Studio Logo

At Strange Matter Studios, we are invested in rebuilding and improving upon the 3D action MOBA genre.

Fault uses Unreal Engine. Unreal is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal Engine, Copyright 1998 – 2022
Epic Games, Inc. All rights reserved