After looking at lots of data from both new and current players, we have found that last hitting in our game is a much harder thing than expected. Although last hitting is a skill, we have not intended for it to be as hard as it currently is, and believe a part of this also comes from the game just being harder, in general, to focus on due to its third-person nature. To try to lessen the difficulty of last hitting, we are looking to implement a basic attack execute feature that should help heroes with low basic attack damage to still be able to last hit past the early game. We also have changed the minion health bars to better show the total amount of health the minions have left, as the current curved health bars do seem to obscure how much total health minions may actually have.
At Strange Matter Studios, we are invested in rebuilding and improving upon the 3D action MOBA genre.