0.18.0

New Hero, New Game Mechanics, And More!
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CONTENT

Heroes

Iggy and Scorch

Base Stats
  • Health: 530 (+88)
  • Health Regen: 1.2 (+0.11)
  • Mana: 400 (+25)
  • Mana Regen: 1.45 (+0.13)
  • Attack Speed: 100 (+0.6)
  • Attack Speed Scaling: 0.59
  • Physical Armor: 20 (+3.25)
  • Energy Armor: 29.5 (+0.5)
  • Movement Speed: 555
  • Basic Attack Damage: 52(+2.6)
  • Basic Attack Cooldown: 1.15

Turret (Q)
  • Deploy up to 3 turrets on the battlefield, which last until destroyed. Turrets damage enemies, prioritizing units Iggy basic attacks. Turrets deactivate when Iggy is not within 2400 units and grant 5 gold to the killer. Turrets are destroyed if deactivated for 10 seconds. Turrets take 50% bonus damage from Towers and Large and Epic jungle camps.
Molotov Cocktail (E)
  • Throw a Molotov in a 500 unit area, Slowing enemies within by 20-40% and applying Burn over 6 seconds. 
  • Burn: Deal 30-150 (45% EP) damage over 3 seconds. Burn damage refreshes while within the explosion.
Fireball (RMB)
  • Launch a fireball, exploding in an area and dealing 80-240 (70% EP) damage.
Advanced Turret (R)
  • Deploy an Enhanced Turret, lasting 8 seconds or until destroyed. Turrets attack in a line, dealing 10-30 (15% EP Scaling) damage every 0.25 seconds and Slowing targets by 20-40% for 0.25 seconds. Turrets grant 25 gold to the killer.
Mechanical Ingenuity (P)
  • Gain 15% bonus Movement Speed while within the attack range of allied turrets, including Iggy's own deployable turrets.

Turret

Base Stats
  • Health: 180 (+30 per Hero Level, 5-55% EP)
  • Physical Armor: 12 (+4)
  • Energy Armor: 27 (+2)
  • Damage: 5-25 (30% EP)
  • Attack Cooldown: 0.85
  • Range: 1150

Advanced Turret

Base Stats
  • Health: 750 (+44 per Hero Level, 25-250% EP)
  • Physical Armor: 12 (+4)
  • Energy Armor: 27 (+2)
  • Damage: 10-30 (15% EP)
  • Attack Cooldown: 0.25
  • Range: 1200

GAME MECHANICS

General

Lane Minion Basic Attack Execute

After looking at lots of data from both new and current players, we have found that last hitting in our game is a much harder thing than expected. Although last hitting is a skill, we have not intended for it to be as hard as it currently is, and believe a part of this also comes from the game just being harder, in general, to focus on due to its third-person nature. To try to lessen the difficulty of last hitting, we are looking to implement a basic attack execute feature that should help heroes with low basic attack damage to still be able to last hit past the early game. We also have changed the minion health bars to better show the total amount of health the minions have left, as the current curved health bars do seem to obscure how much total health minions may actually have.
  • Minions under 15% Health will now automatically be executed when damaged from a heroes basic attack.

Language Support

  • The following languages are now translated and selectable in game
  • Chinese
  • French
  • German
  • Italian
  • Korean
  • Portuguese
  • Russian
  • Spanish

Ability Aiming Update

  • Aiming abilities such as Gideon’s Cosmic Rift have been updated so that the camera better shows the area the player is aiming.
  • Some aiming camera curves have been adjusted to show a better birds eye view of the area.

DLSS Support

  • Added Nvidia DLSS support as an option that can be enabled in the video settings.
  • DLSS support is only available on Windows 64 bit devices.

Autobuy Features

  • Recommended items can now be automatically purchased when entering the base. Items bought will be based on the current smart shop items available for the player.
  • Favor can now automatically be spent as soon as it is granted. Favor will be spent into the players first faction slot.
  • Both settings can be configured inside the gameplay settings under gameplay changes.

Quick Emotes

  • The first 4 emotes of a hero can now be configured to be used with keybinds instead of the emote wheel.
  • Quick emotes by default use the Shift key + 1-4 based on the emote, and can be configured inside the gameplay settings under keybindings.

Optimization

  • Optimized the game's file compression in order to reduce CPU usage. This change to file compression will cause a large redownload of game files on your next login.

New Space Wards

BALANCE

HEROS

Lt. Belica

Void Bomb (RMB):
  • Adjusted aiming camera angle.

Boris

  • Slightly decreased overall size.

Crunch

  • Slightly decreased overall size.
  • Base Health increased from 560 -> 575.
  • Base Physical Armor increased from 32 -> 35.
  • Physical Armor per Hero Level increased from 3.5 -> 3.6.

Dekker

  • Base Health reduced from 530 -> 520.
  • Basic Attack Timer reduced from 1.15 -> 1.2 seconds.

Gadget

Anti-personnel Mine (Q):
  • Adjusted aiming camera angle.

Gideon

Void Breach (RMB):
  • Base Damage reduced from 70/120/170/220/270 -> 60/110/160/210/260.
  • Projectile Speed reduced from 3000 -> 2750.
Cosmic Rift (Q):
  • Adjusted aiming camera angle.
Black Hole (R):
  • Mana Cost reduced from 120/130/140 -> 100 at all levels.
  • Will now appropriately show stacks on the passive indicator.

Grux

Cleave (RMB):
  • Basic Attack Damage Percentage reduced from 110/120/130/140/150 -> 100/110/120/130/140%.
Challenger's Range (R):
  • Mana Cost increased from 50 -> 100 at all levels.
  • Basic Attack Damage Percentage Scaling reduced from 30% -> 20% at all levels.

Kallari

Assassin's Execution (R):
  • Cast Time reduced from 1 -> 0.5 seconds.

Sparrow

Hail of Arrows (Q):
  • Slow Percentage increased from 12/15/18/21/24% -> 20/25/30/35/40%.
Inner Fire (R):
  • Side Projectile Damage changed from 50/65/80% -> 70% at all levels.
Relentless (P):
  • Bonus Damage per Stack changed from 1/2.5/4/5.5/7% -> 4% at all levels.


Steel

Forceshield (E):
  • Width reduced from 1400 -> 1100 at all levels.
  • Slow Percentage increased from 15/18/21/24/27% -> 20/24/28/32/36%.
Shield Crash (R):
  • Range reduced from 1650 -> 1250 at all levels.
  • Radius increased from 440 -> 480 at all levels.
  • Mana Cost increased from 80/90/100 -> 100 at all levels.

ITEMS

Titan's Fist

  • Attack Speed increased from 30 -> 40.

Essence of Time

  • Removed Energy Armor.
  • Removed Physical Armor.
  • Added 65 Energy Power.
  • Added 15 CDR.
  • Added 400 Mana.
  • Gold increased from 2200 -> 2300.
  • Wither increased from 35% -> 40%.

Nirvana Jewel

  • Cooldown increased from 60 -> 120.

Cube of Balance

  • Cooldown increased from 120 -> 240.

Matter Limiter

  • Slow Duration reduced from 2 -> 1 second.

Shiny Bangle

  • Base Healing reduced from 35 -> 20.

Bracelet of Opulence

  • Health reduced from 360 -> 300.
  • Base Healing reduced from 50 -> 35.

Knight's Battleplate

  • Cooldown increased from 60 -> 120.
  • Physical and Energy Armor per nearby enemy hero reduced from 8 -> 7.

Safeguard Amulet

  • SpellVamp duration increased from 6 -> 8 seconds.
  • SpellVamp increased from 10% -> 25%.

BUGS

Heroes

Steel

FORCESHIELD (E):
  • Fixed an issue with the ability using the wrong values for duration.

Items.

Titans Guard

  • Fixed an issue with the Starter passive not triggering on DOT damage.

Economy

POQ

  • Fixed an issue with the Purchase Quarters prompt not updating currency correctly.

— Strange Matter Team
August 21, 2022

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