0.6.4

Bug Fixes & Balance Pass
Back to Patch Notes

General


Gameplay

  • Movement abilities now use a more predictive client based physics movement system, which should make them feel a lot smoother and carry momentum. We are still actively working on deceleration mechanics for the dash endings so for the time being, abilities affected by this system will end more abruptly to keep players from going large distances they shouldn’t be able to (Twinblast’s Rocket Dash (E) etc).
  • Recalling now removes Stealth.


Bug Fixes


General

  • Fixed an issue with the autorun feature changing while typing in the chat box.
  • Fixed an issue with looping audio not following its source correctly.
  • Players that die in stealth will now properly respawn outside of stealth.
  • Orb Prime Regeneration will now change dynamically based on your current missing Health and Mana.
  • Fixed an issue with Orb Primes Buff VFX showing players in the shadow plane.
  • Minions will no longer see and attack players in the shadow plane.

Menu

  • Fixed an issue causing drop down boxes to show duplicate settings.

Aspects

Rogue
  • Fixed an issue with guaranteed crit not showing the correct floating damage.


Items

Quantum Shift
  • Fixed an issue with Quantum Shift auto attacking when confirming the active cast.
Nirvana Jewel 
  • Fixed an issue with Stasis and how it interacted with the shadow plane.


Heroes

Boris
  • Boris Basic Attack to turrets will now deal the appropriate amount of damage.
  • Boris critical strikes will now show the correct floating numbers.
Countess
  • Countess Basic Attack to turrets will now deal the appropriate form of damage. 
Sevarog
  • Fixed an issue with subjugate not working near walls.

Balance


Gameplay

Hero Spawn Timers
  • Spawn timers have been increased in the late game past the 35 minute mark.


Items

Bloodlust Sabre
  • Dash Speed changed from 2200 to 1800.

Heroes

Dekker
Ion Bomb (Q):
  • Stun duration decreased from 1.2/1.4/1.6/1.8/2 to 1/1.2/1.4/1.6/1.8.
  • Cooldown increased from 11 seconds at all levels to 16/15/14/13/12.

Ion Bot (E):
  • Slow decreased from 27/32/37/42/47% to 25/30/35/40/45%.

Ion Boosters (RMB):
  • Movement Speed increased from 20/23/26/29/32% to 20/25/30/35/40%.
  • Mana cost changed from 50 at all levels to 30/40/50/60/70.

Ion Fence (R):
  • Radius increased from 600 to 750 units.


Gideon
Cosmic Rift (Q):
  • Cooldown increased from 8 at all levels to 10/9.5/9/8.5/8.

Torn Space (E):
  • Distance increased from 900/1000/1100/1200/1300 to 1200/1275/1350/1425/1500.
  • Cooldown increased from 18/16/14/12/10 to 22/20/18/16/14.


Khaimera
Spirit Regeneration (P):
  • Passive Regen from 0.9/1.3/1.7/2.1/2.5 to 1.5/2/2.5/3/3.5

Ambush (RMB)
:
  • Damage increased from 55/65/75/85/95 to 70/100/130/160/190.
  • Physical power scaling increased from 40% to 60%.
  • Cooldown increased from 10.5/9.5/8.5/7.5/6.5 to 12/11/10/9/8.
  • Range increased from 900 to 1100 units.

Beastial Wrath (R):
  • Passive stacks gained upon cast increased from 4/7/10/13/16 to 4/8/12/16/20.


Narbash
March! (Q):
  • Movement speed increased from 25/28/31/34/37% to 25/30/35/40/45%.

Song of my People (E):
  • Health regen changed from 9/13/17/21/25 to 5/12/19/26/33.
  • Energy power scaling increased from 0.04 per tick to 0.075 per tick.
  • Mana cost reduced from 12/16.5/21/25.5/30 to 10/15/20/25/30.


Muriel
Consecrated Ground (E):
  • Energy power scaling reduced from 50% to 40%

Twinblast
Rocket Dash (E):
  • Mana cost reduced from 80/75/70/65/60 to 35/40/45/50/55.
  • Cooldown increased from 8 at all ranks to 16/14/12/10/8.

— Strange Matter Team
October 13, 2020

Try Fault today.

Multi-player. 3D Moba & Community Driven.

Strange Matter Studio Logo

At Strange Matter Studios, we are invested in rebuilding and improving upon the 3D action MOBA genre.

Fault uses Unreal Engine. Unreal is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal Engine, Copyright 1998 – 2022
Epic Games, Inc. All rights reserved